Game Design Production Project Session 2

SUMMARY

Role

Sound Designer

Intention (SMART Goal)

By October 14th, as part of team 6 as Sound Designer/Composer, I will have evidence of making a list of sounds needed for the game in the GDD by following this tutorial for session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Mike Niederquell– the sound engineer for God of War. I really enjoyed the God of War games and I think a huge part of the game is the sound. The SFX and general audio was really good and super immersive.

Training Source(s)

DunDoc tutorial

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch

I was not able to embed anything in the game this session but I did create a theme song for the game and a song for the menu screen.

Skills Commentary

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I had to learn how to make sound effects (ex: a gunshot).

Ways of Working (Communication & Collaboration)

I worked with Jason, Wynne, Spencer, and Jaycie.

Tools for Working (Info & Media Literacy)

I used Garageband for creating sound tracks and editing SFX.

Ways of Living in the World (Life & Career)

This will help me in the future because I learned a lot about sound design in general.

Reactions to the Final Version

N/A

Self-Evaluation of Final Version

I was pretty happy with how the stuff I worked on turned out. I was especially happy with the in game theme I created for the game.

Grammar and Spelling

Grammarly

Editor

Jaycie

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