SUMMARY
Role
Sound Designer
Intention (SMART Goal)
By October 14th, as part of team 6 as Sound Designer/Composer, I will have evidence of making a list of sounds needed for the game in the GDD by following this tutorial for session 1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Mike Niederquell– the sound engineer for God of War. I really enjoyed the God of War games and I think a huge part of the game is the sound. The SFX and general audio was really good and super immersive.
Training Source(s)
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
I was not able to embed anything in the game this session but I did create a theme song for the game and a song for the menu screen.
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to learn how to make sound effects (ex: a gunshot).
Ways of Working (Communication & Collaboration)
I worked with Jason, Wynne, Spencer, and Jaycie.
Tools for Working (Info & Media Literacy)
I used Garageband for creating sound tracks and editing SFX.
Ways of Living in the World (Life & Career)
This will help me in the future because I learned a lot about sound design in general.
Reactions to the Final Version
N/A
Self-Evaluation of Final Version
I was pretty happy with how the stuff I worked on turned out. I was especially happy with the in game theme I created for the game.
Grammar and Spelling
Grammarly
Editor
Jaycie