SUMMARY
Role
Sound Designer
Intention (SMART Goal) for the Session
By May 10, as part of TEAM 4 as sound designer, I will have evidence of making a good glitch sound effect by following David Damais’s Tutorial for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Primary Source
Secondary Source
Training Source(s)
Project Timeline
Pre-production Milestones
- Studying SMART goal
- Finishing Storyboard
Production Milestones
- Planning filming areas
- Recording Audio
- Making a list of sound effects
Post-production
- Finish editing
- Add sound + music
- Finish film
Proposed Budget
If everyone is payed $25 an hour, the film will cost about $2875
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to do a lot of creative thinking to do when it came to the glitch sound effect because when I made it the first time, it sounded really linear and even when it should be pretty random. So I found a plugin that wound randomize the soundwaves and it gave me the result I wanted.
Ways of Working (Communication & Collaboration)
I communicated mostly with Zayvier in post-production and to get everything done and Nate during production to make sure I was not in the shots.
Tools for Working (Info & Media Literacy)
Garageband, Cubase, Davinci Resolve.
Ways of Living in the World (Life & Career)
This was useful because I learned more about Cubase and the plugins that you can use with it and I learned more problem-solving skills.
Reactions to the Final Version
Self-Evaluation of Final Version
I am very happy with the final product. I was gambling with going with a sort of minimalistic approach to the sound and I think it fit really well overall.
Grammar and Spelling
Grammarly
Editor
Jacob