Game Session 1 & 2 Production Project

Angry Birds at Game Design Expo 2011” by vancouverfilmschool is licensed under CC BY 2.0.

SUMMARY

Role

Sound designer

Intention (SMART Goal)

By Oct. 12, as part of team 6 as Sound Designer, I will have evidence of making music for our game by following Matt Kenyon’s Tutorial for Session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Oscar Coen

In this interview, they talked about how in the previous game they were mainly focused on imitating the sounds from the original movies, while in the new one they used them as inspiration instead to create better and more immersive sounds. They also talked about various challenges they faced during the production of the game.

Training Source(s)

  • 0:29 First method (VST)
  • 1:02 NES VST
  • 2:27 “Authentic” chiptune
  • 5:01 Second method (tracker)
  • 6:53 Composing in Deflemask
  • 12:00 Finished example
  • 12:59 8-bit composing tips
  • 17:20 Free composition resources

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Team 2

Skills Commentary

Team 2 Slideshow

As Composer I focused primarily on making music for the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I had to figure out how to make battle music that fit the theme of the game which was kind of challenging for me.

Ways of Working (Communication & Collaboration)

I collaborated a lot with Arlo to make sure that the music was good enough for the game and that it fit the idea he had.

Tools for Working (Info & Media Literacy)

I used Garageband to record the music.

Ways of Living in the World (Life & Career)

I developed my communication skills and composing skills.

Reactions to the Final Version

Asuna said he liked the music and how it fits in with the game.

Jacob said he liked the music and it flowed well with the gameplay. He also said it “as the teens would say, it was radical”

Self-Evaluation of Final Version

I am pretty happy with the music. I think it’s pretty intense which helps the gameplay feel more tense.

Grammar and Spelling

Grammarly

Editor

Larry

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