SUMMARY
Role
Sound designer
Intention (SMART Goal)
By Oct. 12, as part of team 6 as Sound Designer, I will have evidence of making music for our game by following Matt Kenyon’s Tutorial for Session 1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
In this interview, they talked about how in the previous game they were mainly focused on imitating the sounds from the original movies, while in the new one they used them as inspiration instead to create better and more immersive sounds. They also talked about various challenges they faced during the production of the game.
Training Source(s)
- 0:29 First method (VST)
- 1:02 NES VST
- 2:27 “Authentic” chiptune
- 5:01 Second method (tracker)
- 6:53 Composing in Deflemask
- 12:00 Finished example
- 12:59 8-bit composing tips
- 17:20 Free composition resources
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
As Composer I focused primarily on making music for the game.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to figure out how to make battle music that fit the theme of the game which was kind of challenging for me.
Ways of Working (Communication & Collaboration)
I collaborated a lot with Arlo to make sure that the music was good enough for the game and that it fit the idea he had.
Tools for Working (Info & Media Literacy)
I used Garageband to record the music.
Ways of Living in the World (Life & Career)
I developed my communication skills and composing skills.
Reactions to the Final Version
Asuna said he liked the music and how it fits in with the game.
Jacob said he liked the music and it flowed well with the gameplay. He also said it “as the teens would say, it was radical”
Self-Evaluation of Final Version
I am pretty happy with the music. I think it’s pretty intense which helps the gameplay feel more tense.
Grammar and Spelling
Grammarly
Editor
Larry