SUMMARY
Role
Composer
Intention (SMART Goal) for the Session
By January 12th, as part of team 6 as Composer, I will have evidence of more music made that fits the theme, this will be done by following this tutorial.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Pre-production Milestones
- Research other game music from games I like
- Implement music
Production Milestones
- Write music for the fire arena
- Get input from other sound designers for mixing
Post-production
- Finish blog post
- Tidy up game
- Reflect on the music composition and take note of things to improve
Proposed Budget
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://funny-man-bryce.itch.io/arlos-game
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
We used problem-solving to solve an issue that was stopping us from uploading the game to Itch.
Ways of Working (Communication & Collaboration)
I communicated with my team a lot, especially with Arlo to make sure the music was what he envisioned. I also communicated with various other classmates to get their opinions on the music.
Tools for Working (Info & Media Literacy)
I used GarageBand.
Ways of Living in the World (Life & Career)
This is helpful for me because I got to practice making music to a specific theme.
Reactions to the Final Version
“Music was a banger and the combat was fun and immersive” – Jacob
Self-Evaluation of Final Version
I am overall pretty happy with the game. It is playable and runs pretty smoothly. In terms of the music I worked on, I am very proud of it and hope to implement it into the game next session.
Grammar and Spelling
Grammarly
Editor
Jacob